London, England • Posted 2 weeks ago

Generalist Artist ILM London (all levels)

UK United Kingdom £21,000 - £43,000 /yr Company - Public Film Production
Offered Salary£21,000 - £43,000 /yr
Job TypeCompany - Public
Location / ModeLondon, England
Sector / CategoryFilm Production
Estimated Compensation Breakdown
Est. ≈ $40,640 USD/yr
Monthly Pay£2,667 / mo
Bi-Weekly Pay£1,231 / 2-wk
Hourly Rate£15.38 / hr

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Direct ATS application. Include measurable achievements and core keywords from the job description.

Typical Interview Stages

Initial recruiter screening → Hiring Manager interview → Role-specific practical assessment.

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Compensation benchmarked against current UK market rates (GBP).

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UK Right-to-Work verified for direct application.

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Role Overview & Responsibilities

Generalist Artist ILM London (all levels)

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Job ID
10000942
Location
London, United Kingdom
Business
Industrial Light & Magic
Date posted
May 09, 2023

Job Summary:

Position Summary

*We are hiring at all levels for this discipline*

The Generalist demonstrates a strong base of knowledge in 3D Computer Generated Imagery Creation. Successful candidates will display a high degree of proficiency across multiple areas including modeling, lighting, texturing, shading/look development, FX, matte painting, animation and rendering.


What you'll do:

  • Uses artistic and technical skills to work on all aspects of CG shots such as Modeling, Shading, Texturing, Lighting and Rendering.

  • Creating models, textures and photo-realistic digital matte paintings.

  • Lighting and scene assembly for other shots or assets as required, including characters and animation.

  • Work in conjunction with VFX and CG Supervisor to develop the look and feel of the shot.

  • Communicate with production on a regular basis and provide aesthetic feedback when required.


What we're looking for:

  • High-level knowledge across multiple CG techniques including but not limited to: FX, Modeling, Texturing, Lighting, Matte Painting, Rendering, Shading.

  • Proven VFX pipeline experience having worked on at least one feature film.

  • Working knowledge of Maya, Arnold and Unreal Engine.

  • Be comfortable with both the creative and technical aspects of CG work.

  • Production-based experience in Maya, Clarisse, Houdini and VRay, with Arnold and Unreal Engine a big plus.

  • Team-based creative and technical problem-solving.

  • Excellent attention to detail.

  • Strong communication skills.

  • Ability to work under pressure and to strict deadlines whilst maintaining a high-quality output.

  • Programming or scripting skills (e.g. mel, python).

  • Traditional arts background.

  • Comfortable with a wide range of software used to create high-quality digital environments.

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